
Last night, I had the pleasure of speaking to an actual Japanese high school teacher about high school life in Japan. Please share your thoughts and suggestions!

This doesn’t mean that character creation / customization is entirely out the window, but it’s not the option I’m currently leaning towards. Ask yourself this: If someone sees a screenshot from Yandere Sim, how will they be able to tell what game it’s from? If someone sees a customized Yandere-chan, how will they be able to recognize what character she is or what game she is from? I understand how fun character creation is, but I would highly prefer to give the game a “face”. My desire to have a main character with a memorable appearance runs contrary to the concept of allowing the player to customize the character and design his own Yandere-chan.

What does this mean for character customization? With that in mind, should she look as plain and non-threatening as possible? Or would a sinister, almost “predatory” appearance suit a stealth game about hunting and killing? I think this design strikes a nice balance between the two – but what do you think? What would you change about it? How do you imagine this character? How do you think she should look? Keep in mind that her primary objective is to be stealthy and inconspicuous. I’d like to ask you what you personally think of this design. My philosophy towards the school uniform is the same as my thought process regarding the character I want it to be unique from other school uniforms, so that people can instantly recognize what game it’s from when they see it.

However, is that too on-the-nose? “She’s a bad person, therefore she gets devil horns.” Is that how it comes across? Or, is it subtle enough to not invoke that kind of reaction? The “horns” also carry the added bonus of making her look slightly devilish, which suits a serial killer. It definitely achieves the desired effect I can’t think of another character she could be mistaken for! I asked aea to design a character with unique silhouette, and in this design, he’s given her tufts of hair on her head that resemble horns, or perhaps bobcat ears. I’m hoping to wind up with a character who has a signature trait that makes her easy to identify her personal trademark. I’m not sure how many revisions we’ll go through before we nail the final look of the main character, but I think the first draft looks absolutely awesome, so I wanted to share it:

I’ve teamed up with a talented artist who goes by the name of “aea” to produce some character designs for the game. I’d like Yandere-chan to be the “face” of the game, appear in the promotional art, etc. I’d like her to be easily recognizable so that people can say, “Oh, I know that character, I know what game she’s from!” and tell her apart from other anime girls. It’s important to me to make sure that the game’s protagonist has a unique and memorable appearance.
