

The track was long, diverse and took us about fifteen to twenty minutes to complete.Ī blend of Spintires/Mudrunner and Trials, I loved our time with Overpass. Afterwards, we went hands on with the game as well, trying out one of its tracks. Visiting the Bigben booth at Gamescom, we met with the team at Zordix for a brief presentation on the game. You can also play with different settings for your car, including a differential setting for more grip but less control.

Master a course? Then you can try again with a different vehicle for a fresh experience. In true “in order to finish first, you first have to finish” fashion, you’ll spend your first playthrough getting comfortable with the car and the track before trying to get through it faster a second time. Overpass will feature forty different routes to traverse, spread across different terrain choices and with both natural hills and mud sections and man-made obstacles. Your choice of vehicle matters, since it’s not just speed or power that matters, it can also be control – depending on the surface and obstacles you face. To add realism, an elaborate physics model was developed and over two dozen licensed vehicles from the likes of Yamaha and Suzuki have been included as well. Overpass takes a different approach and focuses on obstacle courses that you navigate with a selection of buggies and quads. Zordix might not be a household name in racing like Codemasters, but they’ve been responsible for arcade-inspired racing like Aqua Moto Racing and Snow Moto Racing. We went hands on during Gamescom – read on to find out what we learned. From Bigben and developer Zordix racing, Overpass is a new racing/skill game coming to Playstation 4, Xbox One, PC and Nintendo Switch early next year (February 2020).
